General Carowinds discussion
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By Chris
#102759
hikernut79 wrote:
coasterbruh wrote:I don't think the top hat is inverted . . .
I could be completely wrong but looking at the blueprint zoomed in it sure looks like it inverts to me. Obviously it doesn't make a complete rotation but it appears to invert for a moment at the top and then twist back in the same direction.

That looks like a regular ol Top Hat to me. I don't see anything different than say, TTD or KK.
#102761
tarheel1231 wrote:Dirkdiggler posted a few pages back that the numbers on the supports match the ones on the leaked blueprints, so that is in fact the real layout.

coasterbruh wrote:Could you share what those 6 are?


1. Roll out of the station
2. Vertical Loop #1
3. Corkscrew #1
4. Inverted Tophat
5. Vertical Loop #2
6. Corkscrew #2

After the second loop, some of the turns get right on top of (or under) the second launch area but dont appear to cross ("careful to keep inside the pot", if the pot refers to the perimeter of the coaster's footprint). "Folding" in cooking is gentle, mixing something in without stirring or otherwise agitating the mixture, not really anything that'd allude to turning upside-down. There are also 5 turns after the second loop (rather, after the hard right coming out of the second loop) - more accommodating of "folding", not stirring just mixing back and forth. That final stretch - past the hard right following the second loop - could be one non-stop corkscrew with 5 inversions, but I'd bet anything whatever the "fold 5 times" means is limited to that section.

The part about all the liquid being absorbed is probably just referring to the train slowing down to almost nothing after the 5 turns as it approaches the station.
Last edited by Glitch99 on August 23rd, 2018, 1:21 pm, edited 2 times in total.
#102762
tarheel1231 wrote:I just remember Hiveminded saying that when recreating the blueprints on No Limits, the only way the pullout had a reasonable amount of G's was if it was inverted.

viewtopic.php?p=100282#p100282

I mean, that is just nolimits . . . lol
#102763
coasterbruh wrote:
tarheel1231 wrote:I just remember Hiveminded saying that when recreating the blueprints on No Limits, the only way the pullout had a reasonable amount of G's was if it was inverted.

viewtopic.php?p=100282#p100282

I mean, that is just nolimits . . . lol


But nolimits is very realistic, so I wouldnt be surprised if the G's are almost exactly the same in real life.
#102764
Is the superimposed gold track on the blueprints a "best guess" NoLimits recreation placed over top? Because I look at the leaked blueprints themselves and see it as a normal top hat, but the NoLimits goldprints makes it clearly look inverted
#102765
I can't fully explain why, but when I read "be careful to keep contents inside pot" the first thing I thought was that it meant a heartline roll. I didn't even realize there was a heartline roll in the leaked blueprint (I honestly never looked closely at it, and I haven't been following this discussion super closely). I'm still not sure it's what they were actually referring to, though.

My instinct was just thinking about how when you watch a train go through a heartline roll, the people and the train stay "inside" the track if that makes sense. I mean, the same could be said about vertical loops or corkscrews or a number of inversions, but heartline roll is what I thought of for whatever reason.
#102767
Jrlooney88 wrote:Is the superimposed gold track on the blueprints a "best guess" NoLimits recreation placed over top? Because I look at the leaked blueprints themselves and see it as a normal top hat, but the NoLimits goldprints makes it clearly look inverted
I see it as an inversion whether looking at the original or the gold enhanced version. Try to follow the track from where it is flat from the launch up into the element. It appears to twist where the train would be underneath as it reaches the apex of the element. Maybe I'm just seeing things, I don't know.
#102768
Jrlooney88 wrote:Interesting Twitter post by Carowinds... Could be hinting at a new area name similar to Canadas Wonderlands upcoming "Frontier Canada".


Nah, I think they're sticking with Crossroads based off of the general vibe of the theming. It's very rural.
#102773
Jrlooney88 wrote:Interesting Twitter post by Carowinds... Could be hinting at a new area name similar to Canadas Wonderlands upcoming "Frontier Canada".

Or the hinting is at "the first coaster in the world to....".
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