General Carowinds discussion
User avatar
By Hiveminded
#99449
My simulation is 132 feet tall and launches at 56mph, about in line with the rest of the Mack launches. The speed of the launch is that slow because the track itself is already 40 feet up to have clearance with the loop. I will be making a V2 that will have an underground second launch and spinning trains in a few days.
User avatar
By tarheel1231
#99451
Someone posted this under ThemeParkCrazy's Carowinds 2019 video. Is there any truth to this?

:?
User avatar
By tarheel1231
#99454
Wouldn’t the fact that the images came from different sources strengthen the legitimacy of the layout? I mean they have the exact same layout....
By SafetySam
#99455
To be honest I would rather be kept in the dark and not know exactly what we are getting until the announcement, The mystery is what drives the excitement
By Edwardo
#99456
The blueprint could be something someone made from the layout on I’m not saying either way. I was just answering a question posed earlier.
User avatar
By Thrill Capture
#99457
I hope this is not the layout because it is too short. The elements on the coaster seem to be elements the park already has on other coasters. I really hope one of the assumed vertical loops are either a non inverting loop or a serpent roll. The first half should also have a lot more elements unless the first vertical loop is on the scale of Full Throttle, than I could see why it's so short.
By dirkdiggler1992
#99458
They done a pretty good job of it ends up being a fake. Also the length looks about right to me compared to other Mack launches not named Helix. Totally a guess but 3000-3400 ft seems reasonable when factoring in cost and the space they are working with for a launch coaster.
User avatar
By tarheel1231
#99460
Thrill Capture wrote:I hope this is not the layout because it is too short. The elements on the coaster seem to be elements the park already has on other coasters. I really hope one of the assumed vertical loops are either a non inverting loop or a serpent roll. The first half should also have a lot more elements unless the first vertical loop is on the scale of Full Throttle, than I could see why it's so short.

Tell me, where else in the park can I find an inversion right out of the station, two launches, and elements that thread the needle through loops? And as for the other elements, if the park was so concerned with coasters having elements that other coasters at the park have, why did Fury get built? Hell, why does any park build any coaster?
User avatar
By Thrill Capture
#99461
tarheel1231 wrote:
Thrill Capture wrote:I hope this is not the layout because it is too short. The elements on the coaster seem to be elements the park already has on other coasters. I really hope one of the assumed vertical loops are either a non inverting loop or a serpent roll. The first half should also have a lot more elements unless the first vertical loop is on the scale of Full Throttle, than I could see why it's so short.

Tell me, where else in the park can I find an inversion right out of the station, two launches, and elements that thread the needle through loops? And as for the other elements, if the park was so concerned with coasters having elements that other coasters at the park have, why did Fury get built? Hell, why does any park build any coaster?


I'm just saying build at least one unique element that will make the gp go crazy just looking at it
User avatar
By tarheel1231
#99462
Thrill Capture wrote:I'm just saying build at least one unique element that will make the gp go crazy just looking at it


There’s literally one other coaster in the United States that goes into an inversion right out of the station, and most visitors to Carowinds have probably never heard of it.
User avatar
By Thrill Capture
#99463
tarheel1231 wrote:
Thrill Capture wrote:I'm just saying build at least one unique element that will make the gp go crazy just looking at it


There’s literally one other coaster in the United States that goes into an inversion right out of the station, and most visitors to Carowinds have probably never heard of it.


In the actual park. Every inverting coaster there has the traditional vertical loop and corkscrew.

Edit: Not saying anything is wrong with those elements, but having a little diversity to inversions would be great as well with the first large, thrilling Mack in the US.
Last edited by Thrill Capture on April 29th, 2018, 9:48 pm, edited 1 time in total.
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