- April 29th, 2018, 2:54 pm
#99446
I just built a simulation on roller caoster tycoon 3 and at 70 mph you get good airtime around 120 feet so you are close to that
Thrill Capture wrote:I hope this is not the layout because it is too short. The elements on the coaster seem to be elements the park already has on other coasters. I really hope one of the assumed vertical loops are either a non inverting loop or a serpent roll. The first half should also have a lot more elements unless the first vertical loop is on the scale of Full Throttle, than I could see why it's so short.
tarheel1231 wrote:Thrill Capture wrote:I hope this is not the layout because it is too short. The elements on the coaster seem to be elements the park already has on other coasters. I really hope one of the assumed vertical loops are either a non inverting loop or a serpent roll. The first half should also have a lot more elements unless the first vertical loop is on the scale of Full Throttle, than I could see why it's so short.
Tell me, where else in the park can I find an inversion right out of the station, two launches, and elements that thread the needle through loops? And as for the other elements, if the park was so concerned with coasters having elements that other coasters at the park have, why did Fury get built? Hell, why does any park build any coaster?
Thrill Capture wrote:I'm just saying build at least one unique element that will make the gp go crazy just looking at it
tarheel1231 wrote:Thrill Capture wrote:I'm just saying build at least one unique element that will make the gp go crazy just looking at it
There’s literally one other coaster in the United States that goes into an inversion right out of the station, and most visitors to Carowinds have probably never heard of it.